![]() In my eyes, this is a money grab and, frankly, makes me not even interested in pursuing this hobby online. And what if I, as a newcomer to Roll20, had already purchased the book a second time to be used on D&D Beyond? I would have to, then, purchase it a 3rd time for here. Many people do not have the money to spend on 2 copies of a book. I find that it is inconsiderate to consumers who use this as their primary outlet for entertainment. I have never thought that the time for conversation or the fact that it is another medium to access the information through should be free. While I do appreciate the time you have taken here, and understand and appreciate the points you have made, I find it very disappointing. Such things do exist in limited fashion for things such as DVDs which include a free electronic version of the same movie, but this is part and parcel of the original purchase and controlled by a single distributer/rights holder. If I own a copy of the video of "All Quiet on the Western Front", this does not give me any discount towards purchasing a book, or buying tickets for a play version. They are fundamentally different products. ![]() Finally, there is no coordination between WotC or any of its license holders as to who has purchased which version of which book or ruleset, therefore, there is no "couponing" system in place to discount subsequent purchases in which medium. Part of what you are paying is licensing fees, part is for that time and expertise, and part is doubtless due to whatever agreement was reached in point 1 above. It takes a significant amount of time, effort and expertise to convert a book into a form which can be used by any given proprietary system. People outside this agreement are not privy to the details of licensing contracts, but certainly, WotC does not wish to lose money to content it could otherwise sell. WotC is the copyright holder of the material and can dictate what prices are charged for its intellectual property. The reason for the pricing is primarily twofold: 1) Licensing issues. This spell can't be dispelled by dispel magic.This is a request that has been brought up many times, on this and other websites that sell electronic versions of the core books produced by WotC. The cage also extends into the Ethereal Plane, blocking ethereal travel. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. On a success, the creature can use that magic to exit the cage. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a Charisma saving throw. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.Ī creature inside the cage can't leave it by nonmagical means. When you cast the spell, any creature that is completely inside the cage's area is trapped. The prison can be a cage or a solid box as you choose.Ī prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.Ī prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out of the area. ![]() An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.
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